Development Log

Development Log

A consolidated chronological history of all development across the Gamemodes project portfolio — from initial inception to live deployment.

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09
April 9, 2026
Wendy MiMo TTS voice synthesis live — Wendy speaks with 🔊 speaker buttons on every NPC response. Auto-play toggle in chat header.
Wendy Company spokesperson role — Wendy has affinity-tiered knowledge about all Gamemodes projects. Visitors can ask about Shadow City, Skyrim mod, Fallout 4 mod, and the roadmap.
Site New investor relations page at gamemodes.xyz/investors — value proposition, 90-day roadmap, radical transparency (burn tracking), and tokenomics sections.
Wendy Bug fix — TTS audio element null reference on Railway deployment resolved. Audio element now created dynamically in JavaScript.
Wendy All skills documentation updated — TTS system, company knowledge, and critical_facts table docs refreshed.
08
April 8, 2026
Site Major website restructure — navigation consolidated from 11 tabs to 7.
Site Added Roadmap section with 3-phase development plan (Q2–Q4 2026).
Site Added $GMODE token "Coming Soon" card — Solana Token-2022, tiered API access.
Site Merged Vision + Engine sections into unified Technology section.
Site Replaced Wendy + Characters with compact "Talk to Characters" CTA.
Site Added mobile hamburger menu for responsive navigation.
Portfolio Synced all project devlogs to consolidated timeline — 15 entries added.
06
April 6, 2026
Portfolio Full portfolio evaluation complete. Grade: B+ (7.6/10). Estimated value: $50K-$150K.
Portfolio Project Overseer skills folder created with cross-project documentation.
Core Portfolio evaluation complete — pipeline status: Ready, awaiting data generation.
Shadow City Phase 12 active development — tick system bugs being resolved.
Fallout 4 Only trained model in portfolio (checkpoint-250) — 9 NPCs with full personality profiles.
Wendy Live at chat.gamemodes.xyz — deepest personality profile in portfolio.
Site Devlog section added to main page — standalone devlog overview page created.
Site Website content updated to reflect current portfolio state.
05
April 5, 2026
Shadow City Patent Application Guide created for dialogue system IP protection.
Shadow City Balance testing framework implemented for NPC behavior validation.
Shadow City 11 faction playthroughs completed across 5 player archetypes.
Shadow City Phase R6 stability work — tick system fixes, tier stall resolution.
04
April 4, 2026
Site GitHub Pages deployment at gamemodes.xyz.
Wendy Live deployment at chat.gamemodes.xyz.
Site Live stats integration between gamemodes.xyz and chat.gamemodes.xyz.
Site Wendy Live Demo Integration plan finalized.
03
April 3, 2026
Wendy Complete rewrite — modular architecture with affinity system, LLM client, database, session manager.
Wendy Bot protection, daily cache, queue manager added.
Wendy Training export system for capturing conversations.
Shadow City Cell phone engine, comedy engine, entertainment engine added.
Shadow City NPC extras system with 11 trait categories.
Shadow City Tutorial engine for new player onboarding.
Core Data schemas finalized — seed data established — fine-tuning scripts ready.
02
April 2, 2026
Shadow City Psychology Engine v2 — 3-layer behavioral protection (protective/reactive/vulnerable).
Shadow City Affinity-driven emotional depth thresholds.
Shadow City Dynamic NPC behavior based on conversation context.
Skyrim LLM server architecture with dual provider, caching, priority routing.
Skyrim Dynamic prompt tier system based on NPC relationship level.
01
April 1, 2026
Skyrim SKSE plugin foundation — http_client, npc_resolver, papyrus_functions.
Skyrim Emotionally-aware dialogue system with subtitle display.
Fallout 4 F4SE plugin scaffolding.
Core Multi-project architecture established.
Core Alpaca-format training data pipeline designed.
Fallout 4 Training data: 22,250+ Alpaca-format entries.
31
March 31, 2026
Shadow City Core game loop — World, NPC, Rumor, Task, Entertainment engines.
Shadow City Behavioral psychology framework for NPC behavior.
Shadow City 6 factions: Police, Military, Political, Crime, Journalist, Medical.
Shadow City 11 playthrough narratives recorded.
Shadow City Database layer with conversation history.
30
March 30, 2026
Core Gamemodes01 project initialized.
Core Data schemas defined: training_record, archetypes, categories, genres.
Core Seed data with gold standard Alpaca entries.
Core Fine-tuning scripts: LoRA adapter training for Qwen3 models.
29
March 29, 2026
Core Project inception — vision for emotionally-aware NPC dialogue system.
Core Technology stack selection: Python, OpenAI-compatible API, LoRA fine-tuning.